top of page

Skull & Blasters

3D level prototype

My role:
level design, gameplay design, worldbuilding, prototyping

This is a Unity prototype of a level that I created while developing my idea of Skull & Blasters – a first-person strategy game in science fiction setting. Humorous atmosphere, highly reactive environment and widest choice of methods to achieve the goal will assure genuinely immersive gameplay.

Rob a spaceship carrying ancient artefacts worth a small planet? Sounds like a new stage in the career for space pirates Liya, Mancio, Zane and Didar. A strangely lucky quartet, uniting three quasi-humans and an artificial intelligence. 

It’s up to the player to lead the team through this ambitious robbery, switching between the characters in first-person view and wisely using their talents. Charismatic and resourceful Liya, holding a degree in insterstellar culture, is peerless at convincing anyone in anything – in cases where shooting seems too straightforward. Mancio will take care of all the technical part, especially the security systems. Didar, a robot equipped with two blasters, unearthed at some godforsaken dump, will make sure that no casual witness or bullheaded security guard blocks the way. Last but not least, Zane, with his insane piloting skills, will make their spaceship break away from the chase, with treasure onboard.

SnB_CargoBayMap.jpg
Screenshot 2023-01-18 at 11.47_edited.jpg
Screenshot 2023-01-18 at 11.48_edited.jpg
Screenshot 2023-01-18 at 12.04_edited.jpg

Download level prototype:

https://www.dropbox.com/sh/1m16zz554li7tg4/AADS4NlQkus8vdujfAwg9jGla?dl=0

 

or

 

watch the overview of this level prototype on YouTube: https://youtu.be/daPNghzx7x4.

(subtitles available)

bottom of page